QUOTA
Generate units. Meet the quota. Don't stop.
QUOTA is an incremental horror game where the mechanic is the horror. No cutscenes. No jumpscares. Just numbers going up, quotas expiring, and a question you'd rather not ask.
Where do the units go?βββββββββββββββββββββββββββββ
HOW TO PLAY
β Click to produce units manually
β Buy infrastructure to automate production
β Meet each quota before time runs out
β Fail, and the system collects its due
FEATURES
Β· Incremental progression with 7 buildings and 11 upgrades
Β· Quota system with real pressure and escalating penalties
Β· Progressive psychological horror through mechanics
Β· UI that corrupts as you advance through phases
Β· Procedurally generated audio that distorts with the game
Β· 25 names revealed as you progress
Β· Three distinct endings
Β· Auto-save
"The entity is satisfied... for now."
Built in 2 weeks. HTML5, no external dependencies. Runs in browser.
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 3.0 out of 5 stars (2 total ratings) |
| Author | AlexT031 |
| Genre | Simulation |
| Tags | browser, Clicker, Dark, Horror, html5, Idle, Incremental, Psychological Horror, splatterpunk |
| AI Disclosure | AI Assisted, Code, Text |


Comments
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I've spent the last hour on this, so good! If I had one wish, it would be that we could see exactly what is in the upgrades before you buy so that you can strategize (e.g. being able to choose the 4x multiplier after all the other smaller ones)